Autor: Gast Thema: Alpha 12.4 Is Out!  (Gelesen 124 mal)


  • Gast
Alpha 12.4 Is Out!
« am: Freitag, 24.Jul 2015 - 00:39 Uhr »
Official Alpha 12.4 Release Notes


Added block shapes for modular chain link fence
Added check on minibike part loading to ensure partless bikes are destroyed over the net
Added bellows item and recipe.


Changed weight of cloth back to 1, and changed recipe of bandages to require 2 cloth, that way all cloth items can be right click scrapped yet there is no xp exploit
Changed weather forests have less chance to rain. All biomes have a chance to be overcast but not rain. Deserts have a rare chance of rain. Snow biomes have a chance to be clear.
Changed logs now burn for 3 minutes and planks burn for 10 seconds and wood debris burns for 30 seconds for easy math
Changed crossbow bolts have the same damage
Changed can now see exact damage on ammo if matching weapon is the currently selected belt slot
Changed forge ahead book no longer needed to make a forge
Changed removed forge ahead book from loot.xml The book still exists until A13 so we don’t break save games, but it is useless
Changed recipe of forge to use bellows, a short metal pipe, small stones and clay
Changed reduced amounts of hide you get from animals
Changed arrowheads to use sack model instead of ingot model


Fixed spike traps upgraded to themselves
Fixed Crosshair animation when player moves
Fixed certain blocks(wood window & opened steel door) are too big and prevent placement of blocks
Fixed trap a zombie with a wood frame
Fixed spawn near my bedroll was broken
Fixed handheld item lost if you equip an item from a container (full backpack and toolbelt)
Fixed free instant XP without wasting material
Fixed crafting grid output bugged after inventory was full
Fixed all arrows are labeled as broken
Fixed flashlight swallowed when using attaching via crafting grid
Fixed enforcer magazine not stating it teaches the 44 magnum
Fixed drop on death delete all not working properly
Fixed rocket launcher mesh showing when it should only be showing the rocket mesh
Fixed crafting menu not updating real time
Fixed key mapping problematic in non-default cases
Fixed sawed off shotgun grip had no burn time
Fixed the minibike disappearing like a scared turtle
Fixed the minibike disappeared after taking tires off
Fixed save game does not save your minibike
Fixed Null Ref NGUI
Fixed trailer Park in Navezgane covered by sandrocks
Fixed trick key use to reuse eat/drink/use infinitely
Fixed fat zombie cop collision
Fixed Stealth A9.3 vs A12.1
Fixed steel and Iron arrow head now use sack model instead of ingot model
Fixed zombies show texts as loot containers (untouched, nothing and empty)
Fixed feral horde did not arrive
Fixed crafting uses too many resources at once
Fixed auger continues to idle without gas
Fixed zombies dying on fire (excluding torch fire) causing argument exception
New DayLight Length times – always sunset at 10:00PM so players always know when they will run
Fixed windows punching through fog in the distance
Fixed cutout wall lamp transparency against sky
Fixed screen blood left/right direction
Fixed a few env audio fade bugs and load hitch when crossing biomes
Fixed sniper rifle bugged super zoom on multiple right clicking
Fixed a rare error when shutting down a game server right after a player left who was connected through Steam Networking
Fixed the triple lindy flying hatch from the forums
Fixed mini bike headlight/horn react to their keybinds when they shouldn’t
Fixed confusing campfire – not sure about this one
Fixed console errors on rented dedi servers
Fixed exc array index is out of range
Fixed crafting delay on closing backpack at the wrong time
Fixed right click drop simultaneously press mouse buttons to dupe
Fixed stone crossbow bolts now get quality range from weapon