Autor: saiboT Thema: Jahresrückblick 2014  (Gelesen 1841 mal)

Online saiboT

  • Administrator
  • Legende
  • *
  • Registriert: Jan 2014
  • Beiträge: 2106
  • Bohnen: + 2737 / - 20

Mehr ...

  • Aktivität:
    13%
    • saiboT
  • Gefällt mir:
  • Likes Given: 928
Jahresrückblick 2014
« am: Freitag, 19.Dez 2014 - 17:22 Uhr »
A Year in Review - 2014 for DayZ
posted on December 19, 2014

Happy Holidays everyone! As some of you may know, DayZ just recently celebrated its first year in Steam's Early Access program. The Early Access experience has been both challenging and rewarding for everyone on the development team. With that in mind, we have put together a high level document looking at what we have accomplished together in 2014. Pairing that with our goals ahead for 2015, we all have a lot to look forward to.

2014 - A Year in Review

With 0.52 hitting stable branch today, the holidays should see some interesting gameplay. I for one look forward to the expanded options for the roleplaying communities, as well as the outstanding changes to player versus player engagements I plan to have on first person only servers (when rescuing innocents from bandits, of course!). Suppressor support, hotfixes to address the majority of the gunshot audio issues, new animations, the first iteration of the chainsaw, and of course who could forget the seasonal festivities. I hope to see you all around the Christmas tree in Novod. I'll be looking for the bear that has my name on it.

Red Water is not always a bad thing
- Brian Hicks / Lead Producer

 
First Quarter

Basic vehicles
Advanced loot distribution
New renderer
[New Infected AI
Basic stealth system (infected and animals)
Diseases
Improved cooking and horticulture
Advanced anti-hack system (Dynamic BattlEye)


Second Quarter

Advanced vehicles (repair and modifications)
Advanced animals (life cycle, group behaviour)
Player statistics (DayZ.com/DayZ API)
New UI
Player stamina
Dynamic events
World containers (Chests, Fridges, etc)
New physics system


Third Quarter

Traps
Barricading
Character life span + soft skills
Animal predators + birds
Aerial transport
Console prototype
Advanced communication

Fourth Quarter

Animal companions
Steam community integration (Steamworks)
Construction (base building)
Beta version


Quelle: http://dayz.com/blog/a-year-in-review-2014-for-dayz
« Letzte Änderung: Freitag, 19.Dez 2014 - 17:24 Uhr von saiboT »
Bei Fragen... fragen.

Offline Urs

  • Administrator
  • Legende
  • *
  • Registriert: Jul 2012
  • Beiträge: 3123
  • Bohnen: + 1098 / - 20

Mehr ...

  • Aktivität:
    0%
    • Urs
    • GermanDayZ.de
  • Gefällt mir:
  • Likes Given: 449
Re: Jahresrückblick 2014
« Antwort #1 am: Freitag, 19.Dez 2014 - 17:32 Uhr »

Offline xNotFun

  • Überlebender
  • *
  • Registriert: Mär 2014
  • Beiträge: 24
  • Bohnen: + 6 / - 3

Mehr ...

  • Aktivität:
    0%
  • DayZ auf Facebook: https://www.facebook.com/pages/
    • xNotFun
  • Gefällt mir:
  • Likes Given: 3
Re: Jahresrückblick 2014
« Antwort #2 am: Donnerstag, 01.Jan 2015 - 16:35 Uhr »
Schade das man solche Dokumente b.z.w Berichte nicht auf deutsch übersetzten kann


Offline [RB] Fearless

  • Überlebender
  • *
  • Registriert: Sep 2014
  • Beiträge: 22
  • Bohnen: + 5 / - 0

Mehr ...

  • Aktivität:
    0%
    • [RB] Fearless
  • Gefällt mir:
  • Likes Given: 2
Re: Jahresrückblick 2014
« Antwort #3 am: Freitag, 02.Jan 2015 - 14:17 Uhr »
Kuck mal hier, da steht das was in den vier Quartalen passieren soll
http://board.germandayz.de/dayz-standalone/roadmap-2015-preisentwicklung/

Das andere kannste im übrigen Board unter den jeweiligen Patches finden ist ja "nur" der Jahresrückblick ;)
« Letzte Änderung: Freitag, 02.Jan 2015 - 14:20 Uhr von [RB] Fearless »