DayZ Namalsk 0.75
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Beschreibung: DayZ Namalsk 0.75



Changelog v0.75

<< General >>

Changed: All of the needed files were updated to be compatible with DayZMod 1.7.7.1
Changed: Hitsounds for infected (you will no longer hear default arma2 hitsound when shooting infected)
Changed: All infected are using (zombieLoot) Namalsk cfgLoot classes now (to counter the amount of loot the infected can spawn using classic DayZMod cfgLoot classes)
Changed: Although you will meet the new 1.7.7.1 infected (viral) during your survival attempts on Namalsk, it uses different (new) classes
Changed: Loot is now more scarce on Namalsk
Changed: Bloodsucker spawn should be more rare again (+spawn density parameter extended, see init.sqf file in mission pbo)

Fixed: Travelling over Tara bridge should be safe again

<< Loot tables >>

Added: "ItemNails" to "genericNamalskNoFood", "genericNamalsk"
Added: "ItemWaterbottleUnfilled" to "militaryNAC"
Added: New types of food into "foodNamalsk"

Changed: All custom "CfgLoot" classes to match the new DayZMod's format
Changed: All custom "CfgBuildingLootNamalsk" classes to match the new DayZMod's format
Changed: Increased the basic infected count in "CfgBuildingLootNamalsk" classes
Changed: Several infected parameters (count, chance,..) in Namalsk loot tables
Changed: The golden mine aka "Land_dlouhy1" building with 53 possible residential loot spots was "relooted" to 25 loot spots
Changed: "BAF_AssaultPack_DZN" changed to "DZ_British_ACU"

Fixed: Few loot positions on some objects to prevent script errors when using this spot to spawn

Removed: "10Rnd_127x99_m107" from "militaryNAC" and "militaryNamalsk"

ResidentialNamalsk
- Lowered spawn chance of "ItemWatch", "Makarov", "MakarovSD", "Colt1911", "Binocular", "LeeEnfield" and "WeaponHolder_ItemCrowbar"
- "WeaponHolder_MeleeCrowbar" changed to "WeaponHolder_ItemCrowbar"
- Added "MeleeBaseBallBat", "WeaponHolder_ItemHatchet"

IndustrialNamalsk
- Lowered spawn chance of "WeaponHolder_ItemHatchet", "WeaponHolder_PartEngine", "ItemKnife"
- Increased spawn chance of "trash"
- Added "WeaponHolder_ItemCrowbar"

FarmNamalsk
- "WeaponHolder_ItemMachete" changed to "MeleeMachete"
- Lowered spawn chance of "WeaponHolder_ItemHatchet", "PartWoodPile"
- Increased spawn chance of "trash"

SuperMarketNamalsk
- Increased spawn chance of "trash", "Binocular"
- Lowered spawn chance of "ItemWatch", "Crossbow_DZ"

HospitalNamalsk
- Increased spawn chance of "trash"
- Lowered spawn chance of "MedBox0_DZN"

HelicrashNamalsk
- Lowered spawn chance of "MedBox0_DZN", "AmmoBoxSmall_556" and "AmmoBoxSmall_762"
- Removed spawn of "M107_DZ" and "BAF_AS50_scoped"

MilitaryNamalsk
- Added spawn of "trash"

MilitaryNamalskWinter
- Added spawn of "trash"

MilitarySpecialNamalsk
- Added spawn of "trash", "Sa58P_EP1" and "Sa58V_EP1"
- Lowered spawn chance of "AmmoBoxSmall_556" and "AmmoBoxSmall_76"

MilitarySpecialNamalskWinter
- Added spawn of "trash", Sa58P_EP1 and Sa58V_EP1
- Lowered spawn chance of "AmmoBoxSmall_556" and "AmmoBoxSmall_762"
- Removed spawn of "M107_DZ"

MilitarySpecialNAC, MilitarySpecialNACER7
- Added spawn of "trash", "Sa58P_EP1" and "Sa58V_EP1"
- Lowered spawn chance of "AmmoBoxSmall_556" and "AmmoBoxSmall_762"

- Removed spawn of "M107_DZ"
Freitag, 09.Aug 2013 - 11:30 Uhr

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