DayZ Epoch 1.0.1
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Beschreibung: DayZ Epoch 1.0.1 Changelog

[FIXED] Major code cleanup, updated private arrays, several fixes to coding.
[FIXED] Issues with Arma 2 free and ArmA 2 X users when purchasing vehicles and placing vaults have now been resolved.
[FIXED] dayz_maxGlobalZombies was not incrementing when other players are within 400m. Also, variable was overwritten in player_spawncheck code so a init variable was added dayz_maxGlobalZombiesInit (default=40) as well as dayz_maxGlobalZombiesIncrease (default=10) to control the amount of increase for each additional player within range.
[FIXED] Added 5 second sleep to swimming in ground fix, now it should actually work without glitching. fixes #326
[FIXED] Battleye kick when calling dog. Thanks to @kikyou2
[FIXED] Moved vehicle event handler to server side with a call to all connected clients. Before it was just set on only the owner and the server. This should fix issues with damage/repair handling of just purchased vehicles.
[FIXED] Fixed case sensitivity in building loot generation. This was only a problem on new maps that share the same buildings as others yet have differing case in the classnames.
[FIXED] Remove incorrect wholesaler marker in electro as trader was moved to Skalisty Island.
[FIXED] Can now refuel and siphon while swimming again. Must stay atsame position for 6 seconds.
[FIXED] Machete now spawns correctly, it was missing WeaponHolder_ItemMachete config.
[FIXED] Player position was saved to [] in certain areas of Taviana forcing random spawn. Override variables added dayz_minpos (default: -20000) and dayz_maxpos (default: 20000). To better support Taviana use dayz_minpos = -26000; dayz_maxpos = 26000; Thanks to admin for the heads up.
[ADDED] Have your pen and paper handy for this one... When placing a personal safe you will now get a 4 digit pin code that you will need to use gain access to your safe.
[ADDED] Fishing requires casting and waiting to catch a fish on the ocean. (ItemTrout 70%, ItemSeaBass %20, ItemTuna 10%).
[ADDED] New vehicle ownership is now tied to vehicle keys. When you purchase a new vehicle you will get a key added to your toolbelt. Do not drop on the ground as they are easy to loose.
[ADDED] Added generator as build-able and now can be started with one 20 liter Jerrycan and runs until server restart. Can be used to power a gas station.
[ADDED] 30m_plot_kit as a trader only item so that server admins can control how many and the cost.
[ADDED] Building now requires a plot pole within 30 meters and be the owner of a plot or a friend of an owner to build.
[ADDED] Added (KamazRefuel_DZ, UralRefuel_TK_EP1_DZ,MtvrRefuel_DES_EP1_DZ,V3S_Refuel_TK_GUE_EP1_DZ) variants of the fuel trucks to remove auto refuel and increase siphon-able fuel capacity to 10000.
[ADDED] New sniper rifle SCAR_H_LNG_Sniper_SD (ammo: 20Rnd_762x51_SB_SCAR) added to MassGrave loot tables.
[ADDED] New Machine Gun Pecheneg_DZ to MilitarySpecial loot tables and to traders. (ammo:100Rnd_762x54_PK)
[ADDED] New SMG: Sa61_EP1 (ammo: 20Rnd_B_765x17_Ball), UZI_SD_EP1 (ammo: 30Rnd_9x19_UZI_SD) added to traders and Military loot tables.
[ADDED] New Pistol added to traders and loot tables DynamicDebrisMilitary, and Residential : MakarovSD (ammo: 8Rnd_9x18_MakarovSD)
[ADDED] More models! Cooked fish models, textures, and icons.
[ADDED] New build-ables: SandNest_DZ, StickFence_DZ, Fence_corrugated_DZ, CanvasHut_DZ, MetalGate_DZ, OutHouse_DZ, Wooden_shed_DZ, WoodShack_DZ, StorageShed_DZ.
[ADDED] New crafting items: ItemCanvas, PartWoodLumber, PartWoodPlywood, ItemCorrugated, ItemPole
[ADDED] Keymakers Kit including the tools required to smelt, mold and shape keys, as rare drop on industrial and supermarket.
[ADDED] New Heavy Duty SUV with camo skin (Armor: 50) +25 increase in armor and holds 100 magazines, 10 weapons, 5 backpacks. Camo skin from here:
[ADDED] Taming dogs now has a 50% chance to fail and consume meat, Chance to tame without failure increases with number of days alive (dayz_skilllevel).
[ADDED] Added old bandit skin back in as Skin_Bandit2_DZ as a drop on Residential.
[ADDED] Experiment with player zombie night vision.
[ADDED] 55 gallon (210 liter) Fuel Barrel that can only be used on helicopters or fuel trucks. Spawn on Farm and Industrial loot tables at 0.005
[ADDED] New vehicle spawns now have a chance to spawn 0-3 loot randomly from all cfgloots.
[ADDED] Added desert domed camping tent (ItemTentDomed) that holds 75 mags, 12 weapons, and 7 backpacks - thanks to vRNemesis for model and texture.
[ADDED] Added green domed tent ItemTentDomed2 - TentStorageDomed2 added to Residential loot table at 0.01.
[ADDED] Added server side ability to enabled taming dogs and can be enabled by setting dayz_tameDogs = true; within mission init.sqf. (default: false)
[ADDED] Added parachute spawning players as a server side option enable server side with the variable dayz_paraSpawn = true; within mission init.sqf. (default: false)
[ADDED] Mass Grave Randomly spawning (like helicopter crashes) with 8-16 zombies and 2x more loot.
[ADDED] TEST Gain 1 humanity for each zed you gut. only after body is cleared and the body disappears.
[ADDED] New larger backpack: DZ_LargeGunBag_EP1 (Weapons = 10;Magazines = 45) added to MilitarySpecial loot table.
[ADDED] New backpack: DZ_GunBag_EP1 (Weapons = 6; Magazines = 8) added to Militaryloot table.
[ADDED] New backpack: DZ_CompactPack_EP1 (Weapons = 1; Magazines = 18) added to Supermarket loot table.
[ADDED] New backpack: DZ_TerminalPack_EP1 (Weapons = 1; Magazines = 12) added to Supermarket loot table.
[ADDED] When removing road debris you will now get one random car part in return.
[ADDED] New way of chopping down trees within 5m that actually takes into account the size of the tree for number of chops/output. For example medium sized tree will typically require 3 animations and will yield 3 wood piles.
[ADDED] Added 4 more new military skins as rare drops on militaryclothes:(FR_OHara_DZ,FR_Rodriguez_DZ,CZ_Soldier_Sniper_EP1_DZ,Graves_Light_DZ) Picture. Left to right.
[ADDED] more clothes: Rocker1_DZ, Rocker3_DZ, Rocker4_DZ, GUE_Soldier_2_DZ,GUE_Soldier_CO_DZ, GUE_Soldier_Crew_DZ, GUE_Soldier_Sniper_DZ, GUE_Soldier_MG_DZ
[ADDED] Bikeys Added for playwith versions of taviana, namalsk, celle, lingor.
[ADDED] Added spawnMarkerCount variable override to use more spawn marker locations. (default=4)
[ADDED] added override variable for to change the distance for selling vehicles. dayz_sellDistance = 20; in the missions init.sqf
[ADDED] dayz_zedsAttackVehicles variable override to mission init.sqf to allow disabling of zeds attacking vehicles.
[ADDED] Server admins can now change default fresh spawn loadout within mission init.sqf. DefaultMagazines = ["ItemBandage","ItemPainkiller"]; DefaultWeapons = ["ItemFlashlight"]; DefaultBackpack = ""; DefaultBackpackWeapon = "";
[CHANGED] Totally reworked player building system. Preview and placement accuracy has been significantly improved. Building now requires X number of stages to complete. Players cannot build while in-combat.
[CHANGED] workshop is now required for most crafting. Currently a Nice Wood Shed or a Wooden Shack will work.
[CHANGED] All DayZ specific magazine items now only take one slot, this also makes it easier to become over burdened so be careful about blacking out.
[CHANGED] changed out ItemSodaRbull with ItemSodaR4z0r due to glitching with rbull model.
[CHANGED] When selling multiple magazine items traders should now always give highest denomination back.
[CHANGED] Updated camo female texture thanks to
[CHANGED] Can no longer drop "MeleeHatchet","MeleeCrowbar","MeleeMachete","MeleeFishingPole" from primary slot, you must add it to your toolbelt first.
[CHANGED] Disabled radar on UH1Y with UH1Y_DZ
[CHANGED] Disabled radar on MV22 with MV22_DZ
[CHANGED] Disabled radar on UH60M_EP1 with UH60M_EP1_DZ
[CHANGED] To prevent lost primary weapons in backpacks, all backpacks have been Upgraded. This requires that backpacks weapon to magazines ratio be within 1:10.
[CHANGED] Any backpack placed on the ground will with gear will now disappear to all other players.
[CHANGED] You can now only sell vehicles to the trader if the wheels are not under 75% average damgage.
[CHANGED] Updated batttleye scripts.
[CHANGED] traders updated to have more types of items.
[CHANGED] Binarized all new custom models.
[CHANGED] Build-ables now get deleted from database when object has been killed.
[CHANGED] New vehicle spawns now have a new damage system using a random percent between min and max variables. Defaults: (DynamicVehicleDamageLow = 0; DynamicVehicleDamageHigh = 100;)
[CHANGED] New vehicle spawns now have a new fuel system using a random percent between min and max variables. Defaults: (DynamicVehicleFuelLow = 0; DynamicVehicleFuelHigh = 100;)
[CHANGED] Disabled simulation server side of all road debris and crashes, this should help server FPS.
Mittwoch, 29.Mai 2013 - 01:59 Uhr

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