DayZ Mod 1.8.1
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Beschreibung: DayZ Mod 1.8.1

Benötigt Beta Update 112555: Download

Changes:
  • Mechanic - Nutrition system for all food types.
  • Mechanic - Hunger and Thirst is now based on the new nutrition system.
  • Mechanic - Salvage Parts from Vehicles (Players with a toolbox can now remove undamaged parts from vehicles in world)
  • Infectious Water Holes - Random water holes on the map are infected drinking from them will give yo an instant infection. Identified by dead body's around water holes. (can be disabled by admins)
  • Base System - Generator has been added (Does not spawn, Not yet active).
  • Storage - Dome Tent has now been added.
  • Private SQL - Cleanup updated to move dead bodies(character_dead) to a new table before removal from main table(character_data).
  • 15 new models (feather,crafting).
  • Feathers added to Hens as you gut.
  • Destroy Tents with fire (matches & fuel tank needed).
  • Blood types/blood system
    • You may now fill blood bags (filled blood bags only take 4k blood and give back 4k)
    • incompatible blood transfusions will result in extended unconsciousness of the recipient.
    • Ability to take/give blood from/to yourself.
    • Blood types + Rh types are based off real world statistics

  • Blood testing kit (to determine blood type) and disposable transfusion kit.
  • Wild zeds re-added.
  • Blood trail system. Will allow players to track ppl bleeding.
  • Added 6 NEW POI's Thanks Musty Crew(AKA Bane). (enabled/disabled by admin)
  • New system for matches running out, 30% chance each time you use to drop your number of matches to 5 (foreach use after it will remove 1 match).
  • Hunting Knives new wear n tear system works in 5 stages. (IE start with knife random 30% chance to change to Knife5, This now gives 5 more uses before going blunt) Once blunt you yeld 50% of the meat you gather.
  • Making fires will now auto light.
  • Journal updated to provide a debug system. (Journal displays - spawn selection - forces full-moon nights.)
  • on death weapons on players back now drop to the ground
  • Blood will now regen over time based on player overall conditions. (>75% = 1.2, >50% = 0.6, >25% = 0.3).
  • Weapon attachments have been added (generic spawn - chance to spawn any place)
    • M4A1 > M4A1_AIM
    • M4A1_Aim > M4A1_Aim_CAMO
    • M4A1_Aim_camo > M4A1_AIM_SD_camo
    • m16a4 > m16a4_acg
    • bizon > bizon_silenced
    • Makarov > MakarovSD
    • M9 > M9SD
    • Crossbow > Crossbow_CCO + FL
    • Crossbow > Crossbow_FL
    • Crossbow > Crossbow_Scoped + FL

  • You can now drink from Water pumps using just your hands (150 thirst restored each use.) (action menu) (no infection chance)
  • You can now drink from ponds using empty tin's (300 thirst restored each use.) (Right Click Empty Tins)
    • UNboiled Water drank from a canteen has a 30% chance of infection and restores full thirst.
    • UNboiled Water Drank from a tincan has a 6% chance of infection and restores 300 thirst.
    • (pond/Lake Only)
    • UNboiled Water From you hand has a 3% chance of infection and restores 150 thirst. (pond/Lake Only)

  • Vehicle - Unbanned Pickup_PK_INS.
  • Vehicle - Unbanned Offroad_DSHKM_INS.
  • Added audio cue when you stumble across gathering plants. (15 meters) (cricket sounds will play) (Thanks facoptere).
  • Added the option to rip up clothes to make rags (these can be then made to bandages).
  • Added Humanitarian supply drops (no weapons).
  • You can now craft assault bags.
  • New Crafting recipes.
  • Function - random Location finder.
  • Tents & Stash sites can now be upgrade to increase storage.
    • Small Stash site upgrades - +2 magazine slots per upgrade + 5 armor. Required parts is just etool and wood.
    • Small stash sites upgrade to medium once upgraded to level 5.
    • Medium stash sites can now be upgrade. Tools - Etool, Parts needed - Crate, Wood.
      • 25 mags per level.
      • Double weapon count per level.
      • 25 armor.

    • Dome tents now upgrade. Tools - Etool, Parts needed - Crate, Wood.
      • 25 magz per level
      • 5 weapons per level
      • 1 backpack per level
      • 10 armor each level


  • Achievement system - Thanks DeadActionMan(AKA Musty Crew)
    • Current achievement list
      • Time Waster
      • High Flyer
      • Grave Robber
      • Shopaholic
      • Top Shopper
      • Sick Puppy
      • White Collar Worker
      • Fire Warden
      • Slice Of Fried Gold
      • Plane Spotter
      • Trinkets of Deceit
      • Litter Bug
      • Cannibal
      • Hunter Gatherer
      • Firestarter
      • Steady Aim
      • Marksman
      • Sniper
      • Bunny Basher
      • Clean Bill of Health
      • Medic of the Apocalypse


  • Ghosting mechanic - Once logged out you can not log back in again for a number of seconds selected by the admin of the server- Enabled or disabled by the admin of the server.

Fixed:
  • Infected Camps no longer repeatedly spawn infected.
  • Infected Camps Loot updated to be more in line with crash sites.
  • LOOT - Building locks have been moved to after the building has spawned loot. (hopefully this should allow the bias to sometimes fail but allow other pass's if no loot has spawned.
  • You can no longer refuel a destroyed vehicle using a 5l fuel can.
  • Humanity gain from blood transfusion moved to end of transfusion process. (Due to issues with skin change breaking the transfusion)
  • Zeds will no longer target vehicles. If the player is targeted before entering a vehicle Zeds will continue to engage the player
  • Carry slot, addToToolbelt/drop fixes.
  • Ability to fly a helicopter with no main rotor on restart
  • Antihack (again).
  • Issues with zeds not spawning in some places due to spawn timer being too long
  • Fixed issue with salvaging items from vehicles that don't have parts (ie middle wheels) Thanks Sven(Seven)
  • Added limit system to secondaries explosions.
  • eds will no longer target any air vehicle.(unless player was already aggro-ed), (no longer get fps drop from zed agro).
  • Zeds should no longer move around when below 3 meters to player. (when being attacked)
  • Tents/camonets can now be placed in bushes.
  • Objects can now be placed in camonets. (ie Tent can be put under a camonet)
  • Issue with objects being placed and killed during the same session now fixed. (objects now get removed from db when killed).
  • Auto close gear menu on filling water bottles.

Updated:
  • Character selection screen is now forced until a character is selected(Does not effect reality Servers, on new character).
  • Spawn selection screen is now forced until a spawn location is selected (if enabled).
  • Thirst and hunger updated to no longer be a instant fill on eating/drinking.
  • Melee weapons updated Range and shot count.
  • Full moon nights is now select-able by the server admins.
  • Salvage system updated to provide a chance some items like glass,engine and fuel can break during salvage
  • MedBox0 has been removed and replaced with MedBox2.
    • magazine = "ItemBandage";
    • count = 3;
    • magazine = "transfusionKit";
    • count = 4;
    • magazine = "ItemMorphine";
    • count = 3;
    • magazine = "bloodBagOPOS";
    • count = 1;
    • magazine = "bloodBagABPOS";
    • count = 1;
    • magazine = "bloodBagBPOS";
    • count = 1;
    • magazine = "bloodBagAPOS";
    • count = 1;
    • magazine = "bloodTester";
    • count = 2;

  • Foodbox0
    • Removed magazine = "FoodCanFrankBeans", magazine = "FoodCanPasta"
    • Added magazine = "ItemSodaGrapeDrink", magazine = "ItemSodaCoke"

  • Re-added Flies on dead body's.
  • Weather - FOG has been changed from max 0.5 to 0.8.
  • Updated infection chance cure while sleeping from 1% to 10%
  • Quiver updated to be used like a mag for the crossbow.
  • Loot spawns now only spawn one item.
  • Sight & sound for zeds updated to provide a much better sneak system.
  • When in build mode and trying to enter a vehicle you are no longer ejected, the build just cancels.
  • Surface sounds of roads. (no longer draws from 200 meters.)
  • Infected camps - now spawn loot in tents in place of on the ground.
  • Infected camps - Now spawn zeds like any normal building.
  • Infected camps - Can now be taken down when found (tents/camonets can be collected for later use).
  • Medbox1 changes - Removed: Old bloodbags X 2 added: Emtpybloodbags X 5
  • New temperature changes (to bring temperature into the game).
  • Motorcycle changes: TT650 speed increase from 120 to 180.
  • Increased Zed Sight from 100 to 200 meters.
  • Updated sight and sound for zeds
    • Added chance based sight system (on seen depending on the range between you and the target there is a chance you will not be targeted).
    • Sound updated to support a higher instant target sound from 60 to 80 (this is the amount of sound the player is making)
    • Sound updated to support any sound below 80 and aboue 6 must be in the zeds line of sight before your targeted,
    • Zeds FOV changed from 45 to 30. (this is the angle they can spot you on)

  • Inventory - Vehicle Fuel tank reduced to 2 inventory slots from 4.
  • Inventory - Wooden pile reduced from 2 inventory slots to 1.
  • Inventory - Rotor increased from 6 to 8 inventory slots.
  • Inventory - Engine increased to 10 inventory slots from 6.
  • Inventory - 20L Fuel tank & empty reduced to 2 inventory slots from 3.
  • ttack system on all zombies no longer an instant animation its been changed back to a smooth change to attack (makes the zombies slower to attack)
  • Chance of catching a fish has been updated to
    • 5% chance standing.
    • 30% chance while in a vehicle.
    • 50% while raining.
    • 65% in a vehicle and raining.

  • Medium Stash Sites can no longer be created from sandbags.
  • Loot Re-balance.
  • Re-balanced Zombies. (hp, Armor, speed, movement, animations)

Removed:
  • Ammo in backpacks will no longer refill on player restart. (Removed due to side effects)
  • Blood gain from all canned food types now removed.
  • Loot bias has now been fully removed.
  • Server side grid system for loot.
  • Salute when trying to run with a object in view mode.

Donnerstag, 29.Mai 2014 - 20:15 Uhr

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