Origins Mod 1.7.9.5
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Beschreibung:
Origins Mod 1.7.9.5


Origins Mod, the new ARMA II mod inspired and based on highly modified version of DayZ Mod. Fight to survive in the harsh apocalyptic Taviana map, fully redesigned, making room for a wide range of new features and twisted survival elements. The world has gone to hell and you're right in the middle. There is more to life than just surviving, and now you have a purpose. What is this infection that has spread across the globe? Why are the dead walking again? Is there any hope in putting an end to this?

There is only one way to find out, grab what supplies you can and get exploring.





FIXED:

Humanity system revised. When player dies the following number of humanity is deducted from them:
  • Hero level 1 -200
  • Hero level 2 -500
  • Hero level 3 -800
  • Hero level 4 -800

If your humanity as a hero exceeds 35000, 1800 humanity will be deducted from you when you die.
  • Bandit level 1 +300
  • Bandit level 2 +600
  • Bandit level 3 +600
  • Bandit level 4 +800

If your humanity as a bandit exceeds -35000, 1800 humanity will be added to you when you die.

Humanity not being updated after killing a certain amount of zombies issue resolved.
Base building fence models optimized to improve performance.
Distribution of humanity when killing players fixed.
Distribution of humanity when killing zombies:

  • Hero level 1 - for killing 15 zombies +225 humanity.
  • Hero level 2 - for killing 15 zombies +120 humanity.
  • Hero level 3 - for killing 15 zombies +45 humanity.
  • Hero level 4 - for killing 15 zombies 0 humanity.

  • Bandit level 1 - for killing 15 zombies +75 humanity.
  • Bandit level 2 - for killing 15 zombies +75 humanity.
  • Bandit level 3 - for killing 15 zombies +75 humanity.
  • Bandit level 4 - for killing 15 zombies 0 humanity.

SUV Special capacity changed to 100/10/5
Changed spawn positions of Sector B Urals
Quest bug fixes:
In the “Danger in the mountain” quest issue with sniper not appearing immediately issue resolved.
In the “Novi Bot siege” quest the bot from the restaurant has been moved inside the restaurant.
In the “Helicrash” quest the lighthouse issue has been resolved. The bot and crate now appear in the windmill.
Other minor bug fixes.

ADDED:
  • Ability to transport vehicles on land.
  • Ability to transport vehicles on sea.
  • New house: Mansion (Level 4).
  • New Level 4 hero/bandit class.
  • Ability to reinforce base building gates.
  • 2 new loading screens.
  • 7 new level 4 skins added.
  • Weight added to the description of objects.
  • Quest descriptions localised to Russian and German.
  • 16 new weapons with custom sounds:
    • AEK-971
    • AEK-971 assault rifle.
    • AEK-971 assault rifle with GP-34 grenade launcher.
    • AEK-971 assault rifle with 1P78 scope.
    • AEK-971 assault rifle with 1P63 collimator sight.
    • AEK-971 assault rifle with GP-34 grenade launcher and 1P63 collimator sight.
    • AEK-971 assault rifle with 1PN100 day
      ight scope.
    • AEK-971 assault rifle with TGP-A suppressor and ZLN-1K IR laser aiming device.
    • AEK-973
    • AEK-973s assault rifle.
    • AEK-973s assault rifle with GP-34 grenade launcher.
    • AEK-973s assault rifle with 1P78 scope.
    • AEK-973s assault rifle with 1P63 collimator sight.
    • AEK-973s assault rifle with GP-34 grenade launcher and 1P63 collimator sight.
    • AEK-973s assault rifle with 1PN100 day
      ight scope.
    • Desert Eagle
    • Desert Eagle Silver
    • Desert Eagle Gold

  • 7 new vehicles:
    • ZAZ968M
    • Taviander
    • Buhanka
    • Bimmer M3
    • Maniac Truck
    • Beast
    • Scrap Ferry

  • 36 new stencils
  • Inventory size of new vehicles:
    • Magazines/Weapons/backpacks
    • ZAZ968M 50/5/3
    • Taviander 75/5/5
    • Buhanka 100/10/10
    • Bimmer M3 50/5/3
    • Maniac Truck 150/15/10
    • Beast 100/15/5
    • Scrap Ferry 120/15/5


















Quelle: originsmod.info
Freitag, 09.Jan 2015 - 20:14 Uhr

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