Neueste Beiträge

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21
GermanDayZ Standalone Server / Re: Alle Basen weg?
« Letzter Beitrag von zm4ster am Dienstag, 17.Apr 2018 - 17:34 Uhr »
Defacto, war wohl alles weg. Warum? Keine Ahnung...
Habe das 12 Uhr Backup von heute eingespielt und den bisherigen Berichten zufolge ist alles wieder da.
PS: Feedback ist wichtig, gerne aber auch als PM
22
Events / Re: Domination Quest!
« Letzter Beitrag von ErikG am Dienstag, 17.Apr 2018 - 17:07 Uhr »
nice bin dabei >:D
23
Rust / Community Update 180
« Letzter Beitrag von Adebar am Dienstag, 17.Apr 2018 - 17:05 Uhr »
24
Rust / Community Update 179
« Letzter Beitrag von Adebar am Dienstag, 17.Apr 2018 - 17:04 Uhr »
25
Rust / Community Update 178
« Letzter Beitrag von Adebar am Dienstag, 17.Apr 2018 - 17:04 Uhr »
26
Rust / Community Update 177
« Letzter Beitrag von Adebar am Dienstag, 17.Apr 2018 - 17:04 Uhr »
27
GermanDayZ Standalone Server / Alle Basen weg?
« Letzter Beitrag von erkans besser am Dienstag, 17.Apr 2018 - 16:14 Uhr »
Hi,

wie es aussieht sind diverse Basen weg, es sind ja wohl mehrere Leute betroffen.
Gab es ein Wipe? Oder geht die wilde Hexenjagd los?


*das Bild ist auch gestohlen

28
Arma3 DesolationREDUX - GermanDayz.de / Re: Server Changelog
« Letzter Beitrag von HalfMoon am Dienstag, 17.Apr 2018 - 07:26 Uhr »
20180416: Offizielles Desolation Redux Update v0.3.0
  • Added: Pumpkin and Apple icons.
  • Added: More edible food.
  • Added: Sounds for door breaking.
  • Added: Ability for zombies to break down and open doors (Fixes ghosting through buildings).
  • Added: Sounds for generator.
  • Added: Portable Light Item.
  • Added: Hospital Bed object.
  • Added: Hospital Sink object.
  • Added: Hospital Gourney object.
  • Added: Bike Frame, Bike Wheel, Bike Chain as parts for crafting a Bike.
  • Added: Action for crafting a Bike.
  • Added: Icon for M500 shotgun.
  • Added: Action for opening a can.
  • Added: Opened can foods.
  • Added: cz750, m4_300, and revolver magazine icons.
  • Added: Cutting animations for Shears.
  • Added: A2 uniform ports now work for players.
  • Added: HiddenSelectionTextures to storage crates.
  • Added: Level 2 player house Version 2.
  • Added: Skeleton model for body decomposing.
  • Added: Land_school_01 object.
  • Added: UN Billlboard textures.
  • Added: Action to cut / remove zip ties.

29
Arma3 DesolationREDUX - GermanDayz.de / Re: Server Changelog
« Letzter Beitrag von HalfMoon am Dienstag, 17.Apr 2018 - 07:25 Uhr »


20180320: Update ChernarusRedux MAP
Die MOD CBA_A3 wird nicht mehr benötigt. (Moved cba to optional folde)
Desweiteren wurde die Taschenlampe für Altar gefixt. (*Night time lighting fix)



20180318: Update ChernarusRedux MAP
  • Fixed DSHouses not able to see objects outside window
  • Fixed Weapon Attachment Flash lights comparability with CBA
  • Fixed Night Crickets Sounds
  • Fixed Sat Map in Elektro
  • Fixed Underground Train Station missing a rock
  • Fixed Kamenka Caves missing several rocks
  • Fixed floating houses in Kozlovka
  • Fixed missing construction site building in Chernogorsk
  • Fixed log object effecting view brightness in Msta
  • Fixed missing building in Gvozdno
  • Fixed missing rocks in quarry
  • Fixed Floating Industrial building in Elektro
  • Fixed Floating Barn in Elektro
  • Fixed Dam and several clutter objects floating in Topolka Dam
  • Fixed random house missing in the middle of nowhere


20180308: Update ChernarusRedux
Ein Update der Marte ChernarusRedux wurde installiert.
Spoiler for Verborgen:
  • Added map wide missing trees in forests/mountains
  • Added Kozlovka Redux
  • Added Shavhovka Redux
  • Added Guglovo Redux
  • Added Staroye Redux
  • Added Novy Sobor Redux
  • Added Mogilevka Redux
  • Added Bor Redux
  • Added Msta Redux
  • Added Dolina Redux
  • Added Kamenka Cliffs Rework
  • Added Chernogorsk Elektro tunnel Rework
  • Added Kamenka River Rework
  • Added Car Park to Altar Bunker
  • Added darkness effect inside Altar Bunker (initial implementation)
  • Added New Models (some still WIP)
  • Hand-held Flash-light "CHR_FlashLight" (works in Altar)
  • Lamp Posts
  • Lamp Posts (Bent)
  • Arma2 Wrecks
  • Arma2 Vehicle Parts
  • Ivy/Vines
  • Barricade Boards
  • Trash Clutter
  • Paper Cutter
  • Brick Clutter
  • Added New Decals (some still WIP)
  • Bullet Casings
  • Glass Shards
  • Papers
  • Road Cracks
  • Patches
  • Pot Holes
  • Added Custom Sound
  • Sound Loops: Day Meadow
  • Sound Loops: Day Forest
  • Sound Loops: Night Meadow
  • Sound Loops: Night Forest
  • Animals: Birds
  • Animals: Crickets
  • Environment: Rain (Weak)
  • Environment: Rain (Strong)
  • Environment: Rain (Near Some Tents)
  • Environment: Rain (Near Some Buildings)
  • Environment: Wind
  • Environment: Cave
  • Environment: Water Drops (In Sewers)
  • Updated map internal structure to new layout
  • Updated pond objects to address screen darkening as a workaround
  • Updated around Chernogorsk Helicopter Extraction Point
  • Reverted Elektro back to Arma2 original to prepare for Rebuild
  • Optimization for Altar Hill Bunker Build
  • Optimization for Underground Train Station Build
  • Optimization for Pobeda Dam Build
  • Optimization for Fake Land Models
  • Optimization for Ivy Models
  • Optimization for Sewer Models
  • Optimization for DS Houses
  • Fix for certain tents not spawning loot (Potential)
  • Fix for boats acting weird on water (Potential)
  • Fixed where sometimes sewer objects topple over when player dies on top
  • Fixed several missing class names
  • Fixed floating military tower
  • Fixed town name not showing on map with correct weight in Balota
  • Fixed random tree on road in Balota
  • Fixed car clipping through terrain at south west road block
  • Fixed stop gate misaligned at south west road block
  • Fixed camo tents missing poles at south west road block
  • Fixed several roads not socializing across map
  • Fixed road not flat near Topolka Dam
  • Fixed weird gleaming texture near Kamenka
  • Fixed Dam near Kamenka has no name
  • Fixed Dam water near Kamenka
  • Fixed boat kind of floating in Kamenka
  • Fixed hanging man misaligned (yet again) at Kamenka Port
  • Fixed road miss placed in Chernogorsk
  • Fixed road missing in Chernogorsk
  • Fixed road uneven in Chernogorsk
  • Fixed road class weight in Chernogorsk
  • Fixed height of ladder in Chernogorsk
  • Fixed ground object having gap in Chernogorsk
  • Fixed floating plank in Chernogorsk
  • Fixed Bus clipping in to building in Chernogorsk
  • Fixed industrial pipe looking weirdly placed at Chernogorsk Industrial
  • Fixed misaligned bridge south of Vybor
  • Fixed trees growing from road in Balota
  • Fixed tree and Hay Bail clipping and such near Gorka
  • Fixed floating bush inside Underground Train Station Cave
  • Fixed warping grass on Underground Train Station
  • Fixed misaligned rail road at Underground Train Station
  • Fixed field tent missing poles at NWAF
  • Fixed several side walk not making sense in NWAF
  • Fixed unevenly placed side walk in NWAF
  • Fixed building clipping through wall in NWAF
  • Fixed bush on road near Krutoy Cap
  • Fixed trees on road near Krutoy Cap
  • Fixed unused power line towers north of Elektro
  • Fixed road not even west of Elektro
  • Fixed sign in middle of road north of Elektro
  • Fixed tree in the middle of road in the middle of nowhere
  • Fixed random house existing in the middle of field for no good reason
  • Fixed somewhere north west, road suddenly downgrading class
  • Fixed weird alignment of wreck object in field
  • Fixed tree growing through building object somewhere north east
  • Fixed sewers where object flips when someone dies on top of it
  • Fixed random tree growing from road near Pusta
  • Fixed tree growing through house just because in middle of nowhere
  • Fixed shack sunk on port on east coast
  • Fixed Log pile floating in Gvozdno
  • Fixed random container placed in middle of field in NEAF
  • Fixed not being able to get out of certain area in NEAF quarantine
  • Fixed road bump north of Orlovets
  • Fixed Road height weird in Duboravka
  • Fixed lamp post going through bus stop in Duboravka
  • Fixed missing trees near Duboravka
  • Fixed terrain level being weird in Myshkino





20180219: MAP Design - Tishina
Wie es sich für eine Zombie- Apokalypse gehört, gibt es ein Dorf wo "frieden" herrscht.
Somit möchte ich Euch "Tishina" vorstellen...
by @DagiWeh

Spoiler for Verborgen:
























20180216: MAP Design - Nebelspitze und Anomalie
Auf die Nebelspitze wurde eine Burg gebaut. Weiterhin wurde eine Anomalie zur Burg
hinzugefügt.
by @DagiWeh

Spoiler for Verborgen:














20180208: MAP Design - Anomalien
In Stary wurde noch an den Texturen gearbeitet.
Zusätzlich wurden auf der Karte noch 2 Anomalien gesetzt.
by @HalfMoon



20180204: MAP Design - NordWest Airfield (NWA ) Militär
Am NWA wurden in der "Zeltstadt" Gebäude errichtet.
by @HalfMoon

Spoiler for Verborgen:






20180120: MAP Design - Stary Sobor Militär
In Stary Sobor Militärbase hinzugefügt.
 by @HalfMoon

Spoiler for Verborgen:






Bilder DesolationREDUX

Spoiler for Verborgen:

























30
DayZ Standalone - Fragen & Diskussionen / Re: Ein Versuch die Spierzahl zu erhöhen - Die WL
« Letzter Beitrag von heartZFear am Montag, 16.Apr 2018 - 21:01 Uhr »
Ganz abschaffen und am besten nen fähigen Streamer besorgen, siehe Barely Infected oder RunningManZ, ständig voll.
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