Autor: Adebar Thema: Devblog 160  (Gelesen 37 mal)

Offline Adebar

  • GermanDayZ VIP
  • Zombiejäger
  • *
  • Registriert: Dez 2015
  • Beiträge: 418
  • Bohnen: + 72 / - 1

Mehr ...

  • Aktivität:
    15%
  • Better to reign in Hell, than to serve in Heaven.
  • Gefällt mir:
  • Likes Given: 180
Devblog 160
« am: Donnerstag, 18.Mai 2017 - 23:32 Uhr »
http://playrust.com/devblog-160/

Changelog:

Fixed distant see-through walls when using TSSAA or MB
Fixed AI “look rotation viewing vector is zero” error
Optimized building decay processing on the server
Decay now applies to all twig building blocks
Moved most remaining invokes to the optimized invoke handler
Can place floor grills and floor frames above large furnace
Floor spikes block foundation placement similar to barricades
Window bars and embrasures now store item condition
Window bars and embrasures lose half their health when picked up
Added Shotgun Trap
Fixed Planner leak (50k entities saved on large servers)
Flame turrets can be placed closer to walls (viability in airlocks)
Fixed some older item skins not working
Chillen ist die Kunst, sich beim Nichtstun nicht zu langweilen.